I remembered my name – Mara. But, standing in that ghostly place, faced with the solemn young man in the black coat with silver skulls for buttons, I could recall nothing else about myself.
And then the games began.
The Messenger sees the darkness in young hearts, and the damage it inflicts upon the world. If they go unpunished, he offers the wicked a game. Win, and they can go free. Lose, and they will live out their greatest fear.
But what does any of this have to do with Mara? She is about to find out . . .